Come learn about SpriteKit, Apple's 2D game framework. We'll walk through building a cross-platform game that will run on devices with the latest version of iOS (iPad, iPhone), tvOS (Apple TV), or macOS (Mac).
I enjoy developing apps for iPad, iPhone, Apple TV, and Mac with Swift and Xcode. I’ve dabbled with various programming languages off and on for most of my life. In 2014, I watched one of the WWDC videos where Apple introduced Swift. After seeing how easy it was to read and write, I decided that Swift would be my programming language of choice.